Designed participation.

Interactivity and gamification to engage, teach and activate participation

We turn viewers into participants with playable interfaces, challenges, feedback, data and narratives for corporate, educational, cultural and branded environments.

Interactivity with purpose

How we design participation, learning and measurable engagement

We combine narrative, rules, interfaces, sensors, audiovisual and data so that participation makes sense for the public and generates value for the brand, school, museum or company.

Interactivity with purpose

Touch tables, totems, sensors, cameras, RFID, QR, customized interfaces and touchless experiences to guide decisions, collect responses and create engagement.

Gamification beyond the game

Missions, quizzes, rankings, rewards, trails and real-time feedback for training, culture, product launches, museums and education.

Content + system

NOVA_XD designs script, rules, screens, data flow, audiovisual and operations so that the dynamics make sense for the public and the objective of the project.

Measurement and evolution

Projects can include participation metrics, dwell time, responses, performance by class, journey per visitor and insights to improve content.

Related paths

Explore gamification by dynamics, case and engagement objective

Deepen solutions for training, culture, museums, education and brand experiences.

Related FAQ

Questions about gamification, interactivity, sensors and interfaces are in the FAQ NOVA_XD

Find practical answers about gamification, interactivity, sensors and interfaces to plan clearer, safer and more engaging experiences.

Would you like to turn this initiative into a project?

We can evaluate objective, audience, environment, content, technology, deadline and operation.

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